Trample
Walk through anything shorter than you are. Towers need claws, or the breath, or both.
You hatch in the shallows off a fishing village, no taller than its boathouses. Everything you flatten and everyone you swallow makes you a little larger, and the next place along the coast is a little taller than the last. By the fifth city you are looking down on a financial district — and you are not the only titan in it.
It runs entirely in the browser. Every building, wave, villager, tank and roar is generated at load time — there are no downloaded models, textures or audio files anywhere in the project.
Walk through anything shorter than you are. Towers need claws, or the breath, or both.
Villagers scatter, run round corners and cower. Catching one heals you and makes you fractionally bigger.
A charged beam that cuts a line through a city block. It drains fast and recharges slowly.
Armour closes to gun range and shells you. Infantry keep their distance and are not worth your time.
Destroyers stand off the coast and lob artillery over the rooftops at you.
Helicopters orbit and fire rockets; jets line up strafing runs and climb away.
Clear the fifth and it keeps going: each further wave is a taller skyline, a heavier response and one more rival.
| W A S D | Walk, relative to the camera. Hold Shift to charge. |
| Space / click | Claw swipe — an arc in front of you. |
| Hold F | Atomic breath. |
| E | Bite whatever is in front of you (it also happens on its own). |
| R | Roar: scatters the streets and rattles the glass. |
| Drag / wheel | Swing and zoom the camera. |
| Esc / P · M | Pause · mute. |
| Touch | Left stick to walk, three buttons on the right. |